#IT-02-37 Build a Physical Computing Prototype
About Course
Lancaster UniversityDescription
Explore how physical computing is changing tech and build your own prototype
Physical computing is the use of computers to respond to the physical movement of the human body.
Whereas in the past computing was limited to immobile computers and laptops, today microcontrollers and sensors are revolutionising the tech industry and how we interact with household items.
On this course you’ll learn what’s inside the devices we all use every day, like kettles, phones, and smartwatches. You’ll come to understand how they work, how they respond to our movements, and ultimately learn to create your own physical computing prototype.
What topics will you cover?
- Physical computing
- Hardware of physical computing
- Software of physical computing, coding physical computing
- Creating physical computing devices
Who will you learn with?
Joe Finney
Joe is a Professor of Computer Science at Lancaster University, where he leads courses in Software Development, Institute of Coding initiatives and is a founding partner of the Micro:bit Foundation.
Lorraine Underwood
Lorraine teaches undergraduates on the Minor in Creative and Applied Computing. She is an author and avid maker, creating physical computing projects to inspire people to learn more about computing
Who developed the course?
Lancaster University
Lancaster University is a collegiate university, with a global reputation as a centre for research, scholarship and teaching with an emphasis on employability.
What Will I Learn?
- Explore the components and methods for physical computing
- Investigate how physical computing is used in industry
- Investigate how to collect, use and process data
- Create a program that utilises input data
- Identify parts of a physical computing project
- Develop several physical computing projects from design to creation
- Evaluate physical computing in the real world and its impact